Gaming Magazines, Samir Husni Collection
For centuries, humans have developed games as a form of entertainment. It is a cultural aspect that brings together a community through competition, narrative, strategy, and consumerism. From tabletop games to video games to competitive card games, games have brought people together through shared hobbies and careers. Throughout the 1990s, comics and magazines became a way for people to remain connected and updated on their hobbies. These publications introduced new strategies, products, communities, information, and media to avid readers.
A variety of magazines were dedicated to different types of audiences. Video games, roleplaying, gambling, card games, and sports games publications explored advice, ideas, narratives, walkthroughs, strategies, and upcoming events and products. All of these magazines expanded to hobbies around the nation and globally, surpassing previous efforts. Some continue to provide updates in specific hobby sectors, while others exponentially increased the number of enthusiasts in the hobby.
This collection highlights the diversity among gaming as both a cultural phenomenon and passionate pursuit. These publications document the evolution of gaming from a mere hobby into a fervent passion, and its extension into the entertainment industries. The magazines presented in Gaming Magazines, Samir Husni Collection provides valuable insight into consumer culture and illustrates how different communities have shaped the world of gaming as a whole.
Credits
Chester Bacon, Bethany Bade, Blake Blechle, Kay Boswell, Emily Evans, Erika Friedlander, Alex Gaulden, and Grace LoFaro